Digital Twins

Two students discussing seated in an auditorium.
Colourful hexagones with grooves.
Regina Bernhaupt speaking in front of an auditorium.

Keywords

Digital Twins
Data Visualization
Behaviour Change
Gameful Approaches
Regina Bernhaupt and Günter Wallner will guide students to develop projects focused on Digital Twins and specifically how to make data accessible in Digital Twins through tangible and digital solutions to foster engagement with data. Digital Twins enable new data-driven design processes and can allow designers to develop new forms of services that have not been possible without Digital Twins. The opportunities to develop competences varies between the different coaches.

The theme Digital Twins offers a space to integrate aspects of data analytics, potentially AI, information visualization (MDC), and user experience design (CA) to create gameful digital and physical artifacts (TR) to communicate data to users (US).

Previous Projects

Dungeons and Dragons map, divided in a grid, with colorful, lit tiles displaying different rooms.

Truesight Battlegrid

A modular, tangible battle grid for the role-playing game Dungeons & Dragons.

Hand on a keyboard. A display. And the have-a-break device lit up on the left.

Have-a-break

A tangible ambient device aimed at creating awareness about long gaming sessions and encouraging players to take breaks based on physiological measurements.

The MoData prototype displayed on pillar with a laptop next to it on a second pillar.

MoData

A tangible visualization of Dota 2 matches that projects gameplay data onto a tangible representation of the Dota map.

Who's  behind the theme?

Regina Bernhaupt is Full Professor of Measuring and Analyzing Quality of Dynamic Real-Life Systems. Making people's lives better by understanding how, when, and why interactive systems fail is the driving force behind Bernhaupt’s research. Her focus is on how to evaluate technologies, especially digital twins, during all design and development phases – from idea generation to product deployment. In her work, she studies how to evaluate usability and user experience in various contexts, especially for entertainment-oriented products and services.

Bernhaupt’s initial education is in artificial intelligence, computer science and psychology, she has worked on interaction design in an industrial setting for the past 15 years (ruwido). She is an active member of the human-computer interaction community and was general chair of CHI 2020.  She has also worked in various EU-funded and national projects and with inter- and multidisciplinary teams. Her recent research projects span various application domains including smart home, entertainment, automotive, sustainability and safety-critical systems. They have in common the method to apply digital twins in one or the other stage of the design process, especially when it comes to evaluating design proposals in the real world.
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